Course Completion Certificate
We will keep you on top of the latest tools and techniques, and introduces fresh perspectives on traditional methods for architectural and product visualization, animation, visual effects, games and virtual worlds, and motion graphics.
Course Completion Certificate
Learn Best MAYA course in Kollam and Trivandrum with certified multimedia training institution – skillspark The Finishing School. We provide Online and Classroom training for MAYA. Skillspark also covers the most advanced Best plugins used in MAYA by which learners exploring new horizons in the field of motion graphics. Our focus is on Practical MAYA Training which would help working professionals and well as students to skill up in VFX and motion graphic designing field.
The MAYA course aims to keep you on top of the latest tools and techniques, and introduces fresh perspectives on traditional methods for architectural and product visualization, animation, visual effects, games and virtual worlds, and motion graphics. It presents the full range of 3D graphics tasks, including modeling, rigging and animation, shading and lighting, camera operation, and rendering.
The course gives special attention to streamlining workflows, such as automation of time-consuming tasks, so your productions run more smoothly and efficiently. By the end you will be well on your way to creating your own 3d images and videos, filling up your portfolio with polished works and you can start a career in 3d. The MAYA course will increase your productivity and performance for sure.
Whether you are just a beginner interested in Animation, or a Master professional looking to brush up on your current skill set, this course has material you surely won’t want to miss. As the industry standard 3D animation software, learning Autodesk Maya is a great skill to help you land a job in the film, music and gaming industry. In this course, you’ll learn how to create your own entire animation from scratch. Getting started with Maya and understanding the interface, Model your own objects and scenes, Shade your objects, Create proper UVs, Texture & you could Lighting your scene and creating shadows , Model realistic characters, Rigging them to prepare for animations, Animating them with keyframes. You can even do motiopn graphic animation using MASH the toolkit, do Simulation with dynamic effects like cloth and smoke. By the end of the course, you’ll truly be inspired by your own skills, and confident in using Autodesk Maya. you Learn what the professionals do.
Who this course is for:
Developers who want to add game development to their skill-set. Anyone with a passion for learning game development. Anyone who wants the ability to create assets for games. Anyone Interested in Character Animation Anyone Interested in Character Rigging Anyone Wanting to Develop New Skills for Unreal Engine, or Unity
Creating primitive objects | Moving Objects in the 3D Space | Maya View Tools Layouts | Saved Layouts Channel Box and Manipulators | Grouping and Parenting | Spline Modelling | About Nurbs (Non-uniform rational B-spline) | Creating Curve and Surfaces | Attaching and closing | Surfaces Duplicating | Curves Lofting and revolving surfaces | Procedural Modelling | Create complex objects scenes using scripts as an alternative to GUI – based tools
Fast work of importing Adobe Illustrator files into Maya for text and Logo treatments.
What is rendering | How Maya renders Shader Networks | Shading Groups Materials Lights | Maya architecture Nodes and Attributes | Hyper Graph | IPR (Interactive Photo realistic Rendering)
Type of lights | Usage of each techniques for each Light | Linking New linking to Objects (and sets) | Workflow Reason for light linking – matching live footage lighting | Light attributes – What you’re adjusting and why – show manipulators | Light Fog Intensity Curves
Depth map | What When and Why to use Reuse / Share depth maps | Ray traced What, When and why to use Shadow Techniques (For realism and Optimization) Adding hard or soft shadows to a scene Shafts of Light – light fog Trouble – shooting section for shadow problems
Occlusion – as applies to light glow Auto – exposure – as applies to Shader Glow
Selective Ray tracing Multithreaded tile – based batch renderer concepts Renderer
Powerful Keyframing Tools | Keyframing First | Cut, copy and paste of animated objects in the timeline | Animation play blast for rapid review of complex scenes Path Animation | Animate an object along a curve or surface | Edit path or other animation parameters during playback | Set Driven Key | Establish Relationships where one action automatically drives another | Dope sheet Rapid and intuitive global editing of keyframe timing | Channel Box | Quickly edit an Object’s attributes one or more fields at a time | Graph Editor Precise Controlling on animated parameter changes over time
Comprehensive assortment of constraints
For image file translations | Getting content to and from videotape
Rebuilding surfaces | Editing Control Vertices (CV) | NURBS Boolean Apply subtraction, intersect and union Operations across multiple NURBS surfaces Round | Create rounded bevels of constant radius on any NURBS object | Surface Offset Create new surfaces, offset from original specific value| Working with trimmed or untrimmed surfaces | Enhanced Extrude Scale and Rotation | Control for extruding a curve along a path | Square Create NURBS from up to 4 curves | Global Stitching | Stitching multiple adjoining surfaces together with full continuity | Subdivision of Surfaces
Artisan’s natural brush interface to interactivity sculpt and Paint attributes on polygons and NURBS or add objects to surfaces
Nodes, Attributes Connections Hierarchies and Dependencies Shading group nodes
Lattices Sculpt Object Wires
Rigid Body Dynamics | Realistic high speed simulation of multiple rigid objects | Dynamic Constraints such as nails, hinges, barriers, pins and springs | Soft Body Dynamics | Simulation of flexible objects | Creation of secondary motion effects like muscle jiggles, floppy hats etc | Powerful Spring architecture | Extensible Integrated | Particle System | Powerful integrated particle system with expression based control over particle attributes, motion and dynamics | Rotation, scaling, translation or parenting | Manipulating particle, fields and emitters | Textured control of particle emission| Geometry instancing on single or cycling geometry onto any particle | Particle collision | Particle Time Control | Precise keyframe control by adjusting the base timing for each individual particle object effect Fields | Applying fields like gravity, vortex, air, turbulence etc| Custom fields via extensive dynamics | API ClipFX Library of ready – made effects like fire, curve and surface flow, shatter, fireworks and lighting
Powerful Painting Techniques | Create jungles of trees and plants | Flowing hair | Flickering flames And many more| Paint Effects brushes Natural Media Brushes | Effects Brushes | Brush Attributes | Rendering Paint Effects
Pose Based Characters Skeletons and Inverse Kinematics (IK) Skinning | Advance Layered Deformations | Integrated sound Synchronization | Integrated Motion Capture Concepts
Create any Fashion in any Fabric Animate any Fabric object | Unique Solver Integration with Maya
Artisan User Interface | Using Artisan to paint fur Using the Artisan brush to comb the hair | Multiple Fur Type Using | Multiple fur types | Assigning Attributes to fur | Applying Texture on the fur | Animating Fur| Fur Rendering
Match 3D Elements with Live action shots | Extract an exact duplicate of the original camera from live action footage to precisely match the original motion and seamlessly blend live action and CG elements | Camera movement support 2D tracking | Tolerant of noisy tracking observations | Bi-directional tracking | Different Solvers for different | Problems Interactive root frame solver for complete interaction with the camera extraction process | Automated comprehensive solver with exclusive Inverse | Computer Graphics Reconstructing Live action elements as 3D Geometry Placing | Maya 3D Locators in the 3D positions to easily constructing scene geometry and precisely position 3D objects relative to the live action scene.
Get personalised attention and support from our subject experts. You will get regular updates on the progress of your course.
You will get real-time opportunity to interact with industry experts. This will enhance your professionalism in the respective domain of your learning.
At Skillspark, you will have opportunity to collaborate with live projects in all courses.
Yes its is. It’s the highest used 3D software, in film development
MAYA is one of the most sought after short-term courses Skillspark . It covers areas of animation including character animation, digital sculpting, and 3D design and modelling. … Maya can be used for animation, environments, motion graphics, virtual reality and character creation.
Its of the highest demand & sophisticated one in the industry.