EFX Expert

Best EFX Course to learn

Learn the best EFX course from the best EFX training institute in Kollam & Trivandrum. Job guaranteed EFX course with the advanced production-oriented syllabus. Get the best training from experts. Procure the skills that the industry demands.

Eligibility

Any Qualification

duration

Normal Track: 1 Year , Fast Track: 6 Months

Certification

  • EFX Expert- Capt Govt of Kerala

What will you learn in EFX Expert ?

Introduction to Photoshop | Vector and Pixel/Raster Graphics | RGB & CMYK Color Modes

Photoshop Interface | Panels | Workspaces Selection Tools | Layer Panel | Creating New Layer

Simple BG Cutting Using Quick Selection | Object Selection Tool | Feather | Crop Tools | Brush Tool | Brushes | Eraser Tool | Clone Stamp Tool | History Brush Tool | Art History Brush Tool | Paint Bucket Tool | Gradient Tool

Blur Tool | Sharpen Tool | Smudge Tool | Pen Tool | Type Tool
Path Selection Tool | Direct Selection Tool | Hand Tool | Zoom Tool | Vanishing Point | Content-Aware Scale Tool

Straighten | Perspective Crop Tool | Puppet Warp Tool | Remove BG Using RGB Channels | Brightness or Contrast | Threshold

Levels | Curves | Adjustment Layers | Black and White picture to colour | Compositing Image | Final Project

Introduction to Photoshop | Vector and Pixel/Raster Graphics | RGB & CMYK Color Modes

Photoshop Interface | Panels | Workspaces Selection Tools | Layer Panel | Creating New Layer

Simple BG Cutting Using Quick Selection | Object Selection Tool | Feather | Crop Tools | Brush Tool | Brushes | Eraser Tool | Clone Stamp Tool | History Brush Tool | Art History Brush Tool | Paint Bucket Tool | Gradient Tool

Blur Tool | Sharpen Tool | Smudge Tool | Pen Tool | Type Tool
Path Selection Tool | Direct Selection Tool | Hand Tool | Zoom Tool | Vanishing Point | Content-Aware Scale Tool

Straighten | Perspective Crop Tool | Puppet Warp Tool | Remove BG Using RGB Channels | Brightness or Contrast | Threshold

Levels | Curves | Adjustment Layers | Black and White picture to colour | Compositing Image | Final Project

Introduction to Adobe Illustrator

  • Evaluate Graphics Scalability
  • Navigate, View, and Measure Graphics
  • Customise the User Interface

Creating Documents Containing Basic Shapes

  • Create Documents
  • Save Documents
  • Draw Basic Shapes

Creating Graphics Containing Customised Paths

  • Draw Paths
  • Modify Paths

Create Graphics Containing Customised Text

  • Insert Text
  • Flow Text Along a Path
  • Insert Bounded Text
  • Thread Text
  • Apply Text Styles
  • Insert Typographical Characters

Customising Objects

  • Import and Link Graphics
  • Alter the Appearance of Objects

Customising Basic Shapes

  • Apply Strokes
  • Fill Shapes
  • Apply Gradients
  • Apply Graphic Styles
  • Distort Text with Text Envelopes

Preparing Documents for Deployment

  • Update Text
  • Wrap Text
  • Hyphenate Text
  • Optimise Content for Print
  • Optimise Content for the Web
  • Optimise Content for PDF Documents

Adobe Premiere Pro Course – Getting Started

  • Exploring Premiere Pro Interface
  • What is Non-Linear Editing (NLE)?
  • customizing Premiere Pro Interface

Setting up Premiere Pro

  • Setting up a New Project
  • Setting up a Back-up Strategy
  • customizing Preferences

Start Editing

  • Importing Videos into Premiere Pro
  • Importing Images into Premiere Pro
  • Creating Bins
  • Organizing Assets into Bins
  • Creating New Sequences

Creating a Rough-Cut Storyboard

  • Importing a Series of Videos and Images
  • Creating a Rough-Cut Storyboard
  • Creating a Slideshow of Videos/Images

Editing Skills

  • Adding Clips to the Timeline
  • Editing Clips on the Timeline
  • Creating In and Out Points
  • Editing Clips in the Source Monitor
  • Creating Sub clips
  • Making Cuts on the Timeline

Exploring Adobe Premiere Editing Tools

  • Using Selection tool
  • Using the Track Select Forward/Track Select Backward tool
  • Making Cuts on the Timeline with Razor tool
  • Implementing Ripple Edit tool and Rolling Edit tool in Your Edits
  • Exploring the Slide tool and Slip tool
  • Exploring Zoom and Hand tools for Faster Editing

Time Remapping Techniques

  • Changing the Speed of the clip (Slow Motion / Fast Motion)
  • Implementing Rate Stretch tool for Slow / Fast Motion
  • Implementing Speed/Duration for Slow / Fast Motion
  • Creating Beautiful Hollywood-Style Super Slow Motion

Basics of Audio Editing

  • Previewing Audio Clips in Premiere Pro before Importing Them
  • Importing Audio Clips into Your Project
  • Adjusting Audio Volume

Transitions

  • Exploring Transitions in Premiere Pro
  • Creating Video Transitions
  • Editing Video Transitions

Exporting

  • Exporting Your Sequence from Premiere Pro
  • Exporting Your Sequence with Media Encoder
  • Exploring Export Options such as MP4, MOV, AVI, and other formats
  • Exporting Video Frames as Images

Introduction To After Effects

System requirements Setup and installation Workflows

Workspaces

General user interface items | Keyboard shortcuts | Reference Planning and setup Workspaces | Panels | and viewers

Sync Settings

Creative Dynamic Link workflows with Premiere Pro and After Effects 

Projects And Compositions

Composition basics | Pre-composing | Nesting and pre-rendering | Timecode and time display units

Importing Footage

Importing and interpreting footage | Importing and interpreting video and audio | Preparing and importing 3D image files

Working With Footage Items

Importing from After Effects and Adobe Premiere Pro | Preparing and importing still images

Views And Previews

Previewing Video | Preview with Mercury Transmit Modifying and using views

Layers And Properties

Creating layers | Selecting and arranging layers | Managing layers | Layer properties | Blending modes and layer styles | 3D layers

Camera & Lights

Cameras | lights and points of interest

Animation And Key Frames

Animation basics | Compositing tools for VR/360 videos | Apply immersive video effects

Work With Data-Driven Animation

Construct VR environments in After Effects | Work with Data-driven animation

Create Motion Graphics Templates

Data-driven animation | Create Motion Graphics templates in After Effects | Assorted animation tools Setting | Selecting and deleting keyframes

Keyframe Interpolation

Editing | moving and copying keyframes| interpolation Speed | Time-stretching and time-remapping

Tracking

Tracking 3D camera movement | Face Tracking | Animating with Puppet tools | Tracking and stabilizing motion

Colour

Colour basics | Color management

Drawing | Painting | Paths

Paint tools | Brush | Clone Stamp and Eraser | Overview Of shape layers | paths and vector graphics | Creating shapes and masks | Managing and animating shape paths and masks

Mask Tracking

Mask Tracking Shape attributes | Paint operations and path operations for shape layers | Mask Reference

Text

Creating and editing text layers | Formatting characters and the Character panel | Examples and resources for text animation | Animating text | Extruding text and shape layers | Formatting paragraphs and the Paragraph panel | Live Text Templates

Transparency And Compositing

Compositing and transparency | Overview and resources | Alpha channels | Masks | Mattes Keying | Roto Brush | Refine Edge| Refine Matte effects I CC

Markers

Layer markers and composition markers | XMP metadata

Memory | Storage| Performance

Improve performance | GPU (CUDA, OpenGL) features | Memory and storage

Rendering And Exporting

Basics of rendering and exporting | Rendering and exporting still images and still-image sequences | Export an After Effects project as an Adobe Premiere Pro project | Converting movies Automated rendering and network rendering

Expressions And Automation

Plug-ins | Automation | Expression basics | Expression language reference | Expression examples

Student’s Project

Live Project

Maya Modelling

Creating primitive objects | Moving Objects in the 3D Space | Maya View Tools Layouts | Saved Layouts Channel Box and Manipulators | Grouping and Parenting | Spline Modelling | About Nurbs (Non-uniform rational B-spline) | Creating Curve and Surfaces | Attaching and closing | Surfaces Duplicating | Curves Lofting and revolving surfaces | Procedural Modelling | Create complex objects scenes using scripts as an alternative to GUI – based tools

Invigorator

Fast work of importing Adobe Illustrator files into Maya for text and Logo treatments.

Rendering Overview

What is rendering | How Maya renders Shader Networks | Shading Groups Materials Lights | Maya architecture Nodes and Attributes | Hyper Graph | IPR (Interactive Photorealistic Rendering)

Lighting

Type of lights | Usage of each technique for each Light | Linking New linking to Objects (and sets) | Workflow Reason for light linking – matching live footage lighting | Light attributes – What you’re adjusting and why – show manipulators | Light Fog Intensity Curves

Shadows

Depth map | What, When, and Why to use Reuse / Share depth maps | Ray-traced What, When and why to use Shadow Techniques (For realism and Optimization) Adding hard or soft shadows to a scene Shafts of Light – light fog Troubleshooting section for shadow problems.

Motion Blur

OptiFX Techniques And Tips

Occlusion – as applies to light glow Auto – exposure – as applies to Shader Glow.

Rendering Performance

Selective Ray tracing Multithreaded tile–based batch renderer concepts Renderer

General Animation

Powerful Keyframing Tools | Keyframing First | Cut, copy and paste animated objects in the timeline | Animation play blast for rapid review of complex scenes Path Animation | Animate an object along a curve or surface | Edit path or other animation parameters during playback | Set Driven Key | Establish Relationships where one action automatically drives another | Dope sheet Rapid and intuitive global editing of keyframe timing | Channel Box | Quickly edit an Object’s attributes one or more fields at a time | Graph Editor Precise Controlling on animated parameter changes over time

Generalized Constraints

The comprehensive assortment of constraints

Maya Fusion LE

For image file translations | Getting content to and from videotape

Organic Modeling

Rebuilding surfaces | Editing Control Vertices (CV) | NURBS Boolean Apply subtraction, intersect and union Operations across multiple NURBS surfaces Round | Create rounded bevels of constant radius on any NURBS object | Surface Offset Create new surfaces, offset from original specific value| Working with trimmed or untrimmed surfaces | Enhanced Extrude Scale and Rotation | Control for extruding a curve along a path | Square Create NURBS from up to 4 curves | Global Stitching | Stitching multiple adjoining surfaces together with full continuity | Subdivision of Surfaces.

Maya Artisan

Artisan’s natural brush interface to interactivity sculpt and Paint attributes on polygons and NURBS or add objects to surfaces.

Dependency Graph

Nodes, Attributes Connections Hierarchies and Dependencies Shading group nodes.

Deformation Tools

Lattices Sculpt Object Wires

Dynamics

Rigid Body Dynamics | Realistic high speed simulation of multiple rigid objects | Dynamic Constraints such as nails, hinges, barriers, pins and springs | Soft Body Dynamics | Simulation of flexible objects | Creation of secondary motion effects like muscle jiggles, floppy hats etc | Powerful Spring architecture | Extensible Integrated | Particle System | Powerful integrated particle system with expression based control over particle attributes, motion and dynamics | Rotation, scaling, translation or parenting | Manipulating particle, fields and emitters | Textured control of particle emission| Geometry instancing on single or cycling geometry onto any particle | Particle collision | Particle Time Control | Precise keyframe control by adjusting the base timing for each individual particle object effect Fields | Applying fields like gravity, vortex, air, turbulence etc| Custom fields via extensive dynamics | API ClipFX Library of ready-made effects like fire, curve and surface flow, shatter, fireworks and lighting

Software Particle Rendering

Hardware Rendering

Maya Paint Effects Using 3D Studio Paint

Powerful Painting Techniques | Create jungles of trees and plants | Flowing hair | Flickering flames And many more| Paint Effects brushes Natural Media Brushes | Effects Brushes | Brush Attributes | Rendering Paint Effects

Character Animation

Pose Based Characters Skeletons and Inverse Kinematics (IK) Skinning | Advance Layered Deformations | Integrated sound Synchronization | Integrated Motion Capture Concepts

Maya Cloth

Create any Fashion in any Fabric Animate any Fabric object | Unique Solver Integration with Maya

Maya Fur

Artisan User Interface | Using Artisan to paint fur Using the Artisan brush to comb the hair | Multiple Fur Type Using | Multiple fur types | Assigning Attributes to fur | Applying Texture on the fur | Animating Fur| Fur Rendering

Match Moving Using Maya Live

Match 3D Elements with Live action shots | Extract an exact duplicate of the original camera from live-action footage to precisely match the original motion and seamlessly blend live-action and CG elements | Camera movement support 2D tracking | Tolerant of noisy tracking observations | Bi-directional tracking | Different Solvers for different | Problems Interactive root frame solver for complete interaction with the camera extraction process | Automated comprehensive solver with exclusive Inverse | Computer Graphics Reconstructing Live action elements as 3D Geometry Placing | Maya 3D Locators in the 3D positions to easily constructing scene geometry and precisely position 3D objects relative to the live action scene.

 

Summing up life skills qualities | Email- Business Communication | Professional profiles in digital platforms | Grooming | What is a Structured Interview? Preliminary Preparation | Do’s & Don’ts of an Interview | Discussion of frequently asked questions in the interview | Real-world Interviews examples | Personal Interview Assessment with constructive feedback.

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