Cinema 4D Introduction | Getting to Know C4D – Interface | Getting to Know C4D – Preferences | Getting to Know C4D – Navigation | Getting to Know C4D – Navigation

Parametric Objects – Parametric Objects and the Attributes Manager | Parametric Objects – Parametric Objects and the Attributes Manager | Parametric Objects – Move & Scale &   Rotate Tools

Parametric Objects – Object Hierarchy | Parametric Objects – Null Objects | Parametric Objects – Solar System

Parametric Objects – Creating a Table | Parametric Objects – Grouping Objects | Parametric Objects – Creating a Chair | Parametric Objects – Merging Objects | Editable Objects – Editable Objects | Editable Objects – Selection Tools.

Editable Objects – Knife Tools | Editable Objects – Extrude Tool | Editable Objects – Extrude Inner Tool

Splines – Intro to Splines |  Splines – Parametric Splines | Splines – Text Splines    

Splines – Converting Parametric Splines to Editable Splines | Splines – Splines from Illustrator

Rendering Splines – Extrude |  Rendering Splines – Sweep | Rendering Splines – Sweep Chair         

Rendering Splines – Loft | Rendering Splines – Lathe

Deformers – Bend | Deformers – Using Multiple Deformers | Deformers – Squash & Stretch, Bulge, Taper | Deformers – Wrap and Spline Wrap

Deformers – Collision | Generators – Array

Generators – Atom Array | Generators – Boole

Generators – Spline Mask

Generators – Subdivision Surface Part 1 | Generators – Subdivision Surface Part 2

Generators – Volumetric Modelling Part 1 | Generators – Volumetric Modelling Part 2

Lights – Introduction to Lights | Lights – Three Point Light Setup | Lights – Spot Lights | Lights – Visible and Volumetric Lights | Lights – Shadow Quality

Materials – Intro|Materials – Creating and Application | Materials – Colour Channel Materials – Reflectance Channel | Materials – Reflectance Channel Quick Tip | Materials – Transparency Channel | Materials – Bump and Displacement

Animation – Intro | Animation – Keyframes: Position | Animation – Refining Keyframes

Animation – Rotation Part 1 | Animation Rotation Part 2 | Animation – Light

Animation – Timeline Dope Shee | Animation – Bouncing Ball |  Animation – Bouncing Ball Squash

Dynamics – Intro | Dynamics – Rigid & Collider Bodies

Dynamics – Gravity | Dynamics – Bowling Alley | Dynamics – Collision Shape & Custom Initial Velocity

Particles – Emitters | Particles – Forces | Particles – Using Fields as Falloffs | Particles – Dynamics

MoGraph – Intro | MoGraph – Cloners | MoGraph – Object Mode Cloner

MoGraph – Effectors | MoGraph – Using Effectors with Fields

Cameras – Animating Cameras | Cameras – Align to Spline | Cameras – Stage Object

Render Settings – Global Illumination | Render Settings – Global Illumination with | Render Settings – Ambient Occlusion Luminance Channel | Render Settings – Rendering a Scene